What is computer graphics? Principles and applications of computer graphics are discussed through easy to follow tutorials. A list of references and books is included.

Vector Math for 3D Computer Graphics. A free tutorial on the math used in computer graphics. Questions with answers and some of them are interactive using java applets.

References and Books

1 - Computer Graphics - Principles and Practice - James D. Foley - ISBN: 0-201-84840-6

2 - Computer Graphics - Theory into Practice - Jeffrey J. McConell - ISBN: 0-7637-2250-2

3 - Fundamentals of Computer Graphics (3 rd Edition) - Peter Shirley and Steve Marschner - ISBN: 978-1-56881-469-8

4 - Mathematics for Computer Graphics - John Vince - ISBN: 978-1-84996-022-9

5 - Introduction to Computer Graphics Using Java 2D and 3D - Frank Klawonn - ISBN: 978-1-84628-847-0